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RESEARCH LIBRARY

Our library gathers, organizes, and summarizes professional resources that will help you develop curriculum, explore assessment techniques, tackle online strategies, create student engagement and support your professional growth as a graphic design educator.

Setting expectations with clear rubrics that guide student success.
The strengths and weaknesses of critiques as an assessment tool.

Developing assessment rubric in graphic design studio-based learning

MERVAT MEDHAT ET AL, 2011

Identifies the steps of developing a rubric for studio-based learning

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Case studies on the effects of rubrics on students’ performance

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Supporting rubrics through curriculum, planning and interpreting

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Summary on the positives and negatives in using rubrics as an assessment tool

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Building student support of rubric based assessment though consistency

Critiquing the crit

BLYTHMAN, MARGO; ORR, SUSAN; BLAIR BERNADETTE, 2007

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Examines the students’ perceptions that they are not getting enough feedback

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Comprehensive research evaluating the strengths and weaknesses of critiques

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Provides an evaluation of multiple critique strategies including one-on-one, small group and industry critiques

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Good practice examples and development materials to help support better critiques

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Includes case studies of both principle and practice for review

Assessing the process, product and person for a balanced approach

A model for holistic studio assessment in the creative disciplines

DE LA HARPE, BARBARA; PETERSON, FIONA, 2011

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Examines the students’ perceptions that they are not getting enough feedback

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Comprehensive research evaluating the strengths and weaknesses of critiques

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Provides an evaluation of multiple critique strategies including one-on-one, small group and industry critiques

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Good practice examples and development materials to help support better critiques

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Includes case studies of both principle and practice for review

Syllabi examples from leading design schools
for inspiration

Teaching Graphic Design: Course Offerings and Class Projects from
the leading Undergraduate and
Graduate Programs

EDITED BY STEVEN HELLER, 2003

Well organized examples divided into undergraduate and graduate programs

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Curriculum examples are broken down into years, 1st -4th to get a good ideas of how a program can flow.

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Over 50 examples to review and pull inspiration from.

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Syllabi include objectives, course description, assignments and reading.

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The book does not have visual examples so it can be harder to visualize outcomes

Building history and theory into your studio courses for better results

Integration of studio and theory in the teaching of graphic design

RAEIN, MAZLAR; , 2004

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Separating design history and theory from the studio can be confusing to students.

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Creating a connection between research and creative development creates better life-long skill.

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In today's world, designers are asked to be authors and creators.

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Employing visual learning style into theory build knowledge retention

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This practice creates the ability in students to communicate process and visual solutions with their peers and clients.

Building design skills early, a K-12 curriculum that has relevance

Graphic design training curriculum for high school teachers

PAULUS, DAN AND AIGA MINNESOTA, 2016

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Although built as a high school curriculum. there is relevant examples for intro college design courses.

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Includes rubric examples for each unit that was developed

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Covers units on intro to design, design basics, the design process, typography.

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Promote better design preparation  in your community schools to help grow and strengthen your design program 

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This is a fully downloadable curriculum though the AIGA website

You achieve a higher level of knowledge transfer when you make reflection part of your pedagogy

Graphic design pedagogy: Employing reflection to support the articulation
of knowledge and learning from the design experience

ELLMERS, GRANT; BROWN, IAN; BENNETT, SUE; 2009

Using the final artifact as a primary measure of success limits the ability to assess the learning along the way.

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"High-road learning" can be viewed as students transfer knowledge away from the context it was originally taught.
 

Use student reflection to analyze experience while separating from the emotional attachment to the artifact.

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This creates a broader knowledge transfer rather than creating a cognitive attachment between the knowledge learned and the project directly

Creative activity used to generate new ideas and promote engagment

Creative Connection Cards

NOTTINGHAM, ANITRA; STOUT JEREMY

Use in your classroom to help foster creative strategy and ideation

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These cards break the silence and engage your students in the creative process in a fun and  productive way.

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Use for individual students who are "stuck" in developing a creative solution to the design problem.

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Build conversation by breaking routines and randomly changing perspective

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Contains over a hundred 107 methods created by graphic design educators to teach creative strategy

Building your student engagement techniques to support achievement

Student Engagement Techniques: A Handbook for College Faculty

BARKLEY, ELIZABETH F; 2010

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Includes hundreds of techniques and strategies from across multiple disciples.

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Find practical applications and cognitive theory on how to get your students to engage in learning.

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Promoting student autonomy so that they understand that they are responsible for their achievement, not the instructor.

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When your class is held can require different engagement techniques
 

Fostering motivation to get the maximum learning in your class

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